

Good Games
A multi-platform gaming store


Good Games
A multi-platform gaming store


Good Games
A multi-platform gaming store
GOOD GAMES MOBILE APP
One store for every game, and the best price across platforms.
One store for every game, and the best price across platforms.
Good Games is a mobile gaming store that brings titles from multiple platforms into one app. Players can explore featured games, build a library and wishlist, check details, and compare prices across platforms before they buy. It’s for gamers who hunt across storefronts for the best deal and want one place to track, wishlist, and purchase instead of jumping between apps.
Good Games is a mobile gaming store that brings titles from multiple platforms into one app. Players can explore featured games, build a library and wishlist, check details, and compare prices across platforms before they buy. It’s for gamers who hunt across storefronts for the best deal and want one place to track, wishlist, and purchase instead of jumping between apps.
Good Games is a mobile gaming store that brings titles from multiple platforms into one app. Players can explore featured games, build a library and wishlist, check details, and compare prices across platforms before they buy. It’s for gamers who hunt across storefronts for the best deal and want one place to track, wishlist, and purchase instead of jumping between apps.

OVERVIEW
The Problem
The Problem
PC and console gamers buy across a scattered market: Steam, Epic, console stores, regional resellers, each with different prices, sales, and libraries. Finding the best price on a single title means opening several stores and comparing by hand, and keeping a wishlist across them is nearly impossible. There’s no neutral place that aggregates titles and tells you where a game is cheapest right now.
For players, that’s wasted time and money left on the table. The challenge was to design a store that unifies the catalog and makes price the thing you can actually act on.
PC and console gamers buy across a scattered market: Steam, Epic, console stores, regional resellers, each with different prices, sales, and libraries. Finding the best price on a single title means opening several stores and comparing by hand, and keeping a wishlist across them is nearly impossible. There’s no neutral place that aggregates titles and tells you where a game is cheapest right now.
For players, that’s wasted time and money left on the table. The challenge was to design a store that unifies the catalog and makes price the thing you can actually act on.
PC and console gamers buy across a scattered market: Steam, Epic, console stores, regional resellers, each with different prices, sales, and libraries. Finding the best price on a single title means opening several stores and comparing by hand, and keeping a wishlist across them is nearly impossible. There’s no neutral place that aggregates titles and tells you where a game is cheapest right now.
For players, that’s wasted time and money left on the table. The challenge was to design a store that unifies the catalog and makes price the thing you can actually act on.
The Approach
The Approach
Made price comparison the spine, not a feature. Most stores hide cross-platform pricing because it doesn’t serve them. Here it’s the reason to open the app, so it sits inside game details where the buying decision happens.
Made price comparison the spine, not a feature. Most stores hide cross-platform pricing because it doesn’t serve them. Here it’s the reason to open the app, so it sits inside game details where the buying decision happens.
Made price comparison the spine, not a feature. Most stores hide cross-platform pricing because it doesn’t serve them. Here it’s the reason to open the app, so it sits inside game details where the buying decision happens.
Designed for collectors, not just buyers. Library and wishlist are first-class, because serious gamers track far more than they purchase at once.
Designed for collectors, not just buyers. Library and wishlist are first-class, because serious gamers track far more than they purchase at once.
Designed for collectors, not just buyers. Library and wishlist are first-class, because serious gamers track far more than they purchase at once.
Used a dark UI deliberately. It matches gamer expectations and platform norms, and lets cover art carry the visual weight.
Used a dark UI deliberately. It matches gamer expectations and platform norms, and lets cover art carry the visual weight.
Used a dark UI deliberately. It matches gamer expectations and platform norms, and lets cover art carry the visual weight.
My Role
My Role
One of two designers on a team design challenge. We shared research, flows, and UI, and built on each other’s work rather than splitting the app in half.
One of two designers on a team design challenge. We shared research, flows, and UI, and built on each other’s work rather than splitting the app in half.
One of two designers on a team design challenge. We shared research, flows, and UI, and built on each other’s work rather than splitting the app in half.
SOLUTION
The Proposed Solution
The Proposed Solution
The Proposed Solution
The Proposed Solution
One store for every game. Compare, wishlist, and buy in one place.
One store for every game. Compare, wishlist, and buy in one place.
One store for every game. Compare, wishlist, and buy in one place.
One store for every game. Compare, wishlist, and buy in one place.

USERFLOWS

HI-FIDELITY DESIGNS
Final UI
Final UI
The final interface uses a dark theme with a purple accent and clean Poppins type, matching gamer expectations and letting game art lead. The layout keeps a dense catalog scannable, and the price-comparison view stays readable even when stacking multiple platforms and numbers side by side.
The final interface uses a dark theme with a purple accent and clean Poppins type, matching gamer expectations and letting game art lead. The layout keeps a dense catalog scannable, and the price-comparison view stays readable even when stacking multiple platforms and numbers side by side.
The final interface uses a dark theme with a purple accent and clean Poppins type, matching gamer expectations and letting game art lead. The layout keeps a dense catalog scannable, and the price-comparison view stays readable even when stacking multiple platforms and numbers side by side.
Splash Screen
Splash Screen

Login & SIGNUP
Login & SIGNUP



Home, LIBRARY, WISHLIST, & NOTIFICATIONS
Home, LIBRARY, WISHLIST, & NOTIFICATIONS





CART & ChECKOUT
CART & ChECKOUT



GAME DETAILS & PRICE COMPARISON
GAME DETAILS & PRICE COMPARISON



STYLE GUIDES
Color Palette
Color Palette
Brand Colors
Brand Colors
Irish Green
500
#009033
400
#7951B7
300
#9B7DC9
300
#9B7DC9
200
#BCA8DB
200
#BCA8DB
100
#DED3ED
100
#DED3ED
50
#EEE9F6
50
#EEE9F6
Ebony
500
#17142F
400
#454358
400
#454358
300
#737282
300
#737282
200
#A2A1AC
200
#A2A1AC
100
#D0D0D5
100
#D0D0D5
50
#E7E7EA
50
#E7E7EA
Ebony
500
#17142F
400
#D99CFC
400
#D99CFC
300
#E3B5FC
300
#E3B5FC
200
#EDCEFD
200
#EDCEFD
100
#F5E6FF
100
#F5E6FF
50
#FAF3FF
50
#FAF3FF
Neutral Colors
Neutral Colors
Black 500
#121212
Dark Gray 500
Dark Gray 500
#959595
#959595
Concrete 500
Concrete 500
#F2F2F2
#F2F2F2
White 500
White 500
#FFFFFF
#FFFFFF
Typography
Typography
Poppins
Poppins
BOLD
BOLD
SEMI-BOLD
SEMI-BOLD
MEDIUM
MEDIUM
REGULAR
REGULAR
a b c d e f g h i j k l m n o p q r s t u v w x y z
a b c d e f g h i j k l m n o p q r s t u v w x y z
a b c d e f g h i j k l m n o p q r s t u v w x y z
a b c d e f g h i j k l m n o p q r s t u v w x y z
1 2 3 4 5 6 7 8 9 0
1 2 3 4 5 6 7 8 9 0
TAKEAWAYS
Outcome / Impact
Overall
A team design challenge, so no production metrics:
A team design challenge, so no production metrics:
A complete, feature-rich product delivered in a challenge timeline: full flow, hi-fi UI, and a visual system, from a two-person team.
A complete, feature-rich product delivered in a challenge timeline: full flow, hi-fi UI, and a visual system, from a two-person team.
A complete, feature-rich product delivered in a challenge timeline: full flow, hi-fi UI, and a visual system, from a two-person team.
A clear product hook, cross-platform price comparison, that differentiates it from any single storefront.
A clear product hook, cross-platform price comparison, that differentiates it from any single storefront.
A clear product hook, cross-platform price comparison, that differentiates it from any single storefront.
A coherent system across a wide feature set: explore, library, wishlist, notifications, details, comparison, and checkout.
A coherent system across a wide feature set: explore, library, wishlist, notifications, details, comparison, and checkout.
A coherent system across a wide feature set: explore, library, wishlist, notifications, details, comparison, and checkout.
Learnings
Designing for Better Decisions
Designing for Better Decisions
Designing around price comparison gave the app a clear purpose beyond being another game store, while placing it within the game details kept it relevant to the purchase decision. With limited time, we focused on the core experience and left important challenges, such as pricing accuracy, regional pricing, and data freshness, unexplored. If we continued the project, I’d validate whether players trust aggregated prices and design clearer trust signals, such as data freshness and source labels.
Back to works
Let’s Connect
Got a
challenge?
COnnect with me
or contact me directly at
alipiotrisha@gmail.com
Let’s Connect
Got a
challenge?
COnnect with me
or contact me directly at
alipiotrisha@gmail.com
Let’s Connect
Got a
challenge?
COnnect with me
or contact me directly at
alipiotrisha@gmail.com

